Monthly Archives: December 2012

Map Concept and Painted Red

Apologies for not updating lately!  I think the game-making drive kinda wore me out; I’ve been having a difficult time getting myself to work on my game.  Also its the end of the year so I’m consumed with shopping and soon Christmas festivities.  Unfortunately it might get a lot slower since I’m taking a full-time course starting in January.

 

Mapping

Sometimes I wish I was good at making scripts.  I’ve been pondering about possibilities of creating maps in more of a side-scrolling fashion sorta like what was seen in Valkyrie Profile games.  Most games follow the standard top-down view with grid puzzles or the likes.  With a side-scrolling map I could easily incorporate gravity,  some platforming aspects, and a bit of action into the mix.  It might also make cutscenes a bit more interesting since everyone would be facing left or right allowing me to show various emotions that would be difficult to notice when a character is facing up.  Plus it’s something different that very few traditional RPGs  have done.

It would definitely make mapping a whole lot easier due to VX Ace’s lack of a decent layer system and I can actually use parallaxes as slower scrolling backgrounds to give a level of depth.

I need to search to see if someone already made this.  I doubt they would have everything I need, but it would be a nice place to start.

 

Painted Red

In other news, I’ve been thinking about fixing up my mystery game, Painted Red.  After receiving some nice feedback on it, I’ve developed a little bit of motivation with continuing with what I started.

Things that would be added or fixed:

  • Finishing up animations for Adelyn and other characters.
  • Replace all the placeholder sprites.
  • Redoing the “current” ending for Chapter 1 since it was done in 2 hours to get the project completed on time.
  • Making a tileset of my own instead of just tossing the whole thing through an image filter to meet the deadline.
  • Fix the bad lag when outside.
  • Re-add the puzzles and items that I was forced to cut.  There was actually puzzles planned with dealing with the not-supposed-to-be-dead-yet bird and carnivorous plants.
  • Create Chapters 2 – 4 so that the game is actually complete.

There’s no guarantee that I would work on the game again but it is in my interest.

Categories: News | Leave a comment

Say No to the Dress

Between not feeling well and a recent WoW patch, I haven’t gotten a whole lot done in the past week.

I decided to scale back on the size of my battlers.  As cool as it would be to have large sprites, they’re more difficult and time consuming to make … as if the smaller ones weren’t hard enough.  Currently working on Phanoire; who also got a few touch ups on her design such as an added necklace.

Phanoire Battler

I don’t like how her dress came out, I’ll have to work on it more.  The bottom doesn’t form around her leg properly and the right leg is crooked.  I should of designed my characters to be nekkid or have skin-tight clothing so I didn’t spend so much time making it look right.  Her base sprite took me about an hour to make while adding a stinkin’ dress took 3.

Categories: Progress | Leave a comment

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