Day 9:
I tend to jump around a lot between different sprites when working on graphics. Staying on one too long starts to get boring, as well as frustrating when I cannot fix what I think might be wrong with it. Often times when I come back to work on a sprite after a few days I have a much easier time fixing it plus I can see new things that need tweaking.
Today I decided to mess around with battler animations. One of the issues I had before when I first started working on battlers is that I never started with a base and drew everything together so when it came time to animate them I had to do a lot of redrawing. This time I’m starting with a base sprite that will get animated first so that I know how the character should flow, and characters will be separated into multiple segments which I could then easily move around or redraw without messing up the entire thing.
For now, it’s Melon Head posing as what will eventually become Lilly. She uses sort of a flail-type weapon that she can also grapple enemies with. The animation was done in about 2 minutes, I might add more frames and make it more bouncy later.








