Day 29:
System – Leveling
- Winning battles earns you both EXP and AP. EXP increases the party’s level, where as AP can be spent on gaining bonuses and learning new abilities.
- Characters do not level individually. Instead the party earns experience and levels up, meaning no will end up falling behind.
System – Skill Grid
- Every character has their own unique skill grid.
- Characters can gain bonuses or learn new skills by unlocking tiles by spending AP.
- Only tiles next to the ones that have been unlocked can be opened.
- There are various types of tiles.
- Stats: These permanently increase a character’s stats.
- Attacks: These grant the character new attacks to use with the Attack command.
- Magic: These grant the character new spells to use with the Magic command.
- Skill: These grant the character new abilities to use with the Skill command.
- Passive: These grant special abilities that are always active. Only a certain number of passive abilities can be equipped at one time.
System – Attacks
- Characters can chain up to 5 attacks together, ranging from Weak, Medium, and Strong attacks.
- Attacks are learned through the Skill Grid and can be customized from the menu.
- Up to 4 different attacks can be equipped for each position in the sequence.
- Every attack deals bonus damage to a particular enemy. Using the correct abilities on a given enemy will result in more potent attacks.
- Weak Attacks: These can be chosen to strike between 1 to 3 times. Each strike costs 1 SP. These are good for raising the Hit counter.
- Medium Attacks: These usually apply special effects to the enemy, such as increasing the damage of all attacks by 20% for 2 seconds. Proper usage can have a great effect on the enemy. Costs 2 SP.
- Strong Attacks: The number of times these strike varies and always cost 3 SP. Their power scales with the Hit counter and are more potent when used later in the chain.
System – Magic
- Once a spell is learned it can be used any time in battle. Unlike Attacks, they do not need to be equipped.
- Spells can be offensive or supportive.
- Magic cannot be cast outside of combat. Characters have their health and stamina fully restored and all effects cleared after battle.
- Team Magic skills are hidden until they are used for the first time. Any 2 spells can be combined. Experiment! See previous post for examples.
System – Items
- Due to the isolation of Pokan and Ashenwood, currency has become useless.
- Shop Owners have no way to import new goods so they have nothing to sell. Instead they’ll help you make various goods if you bring them materials.
- Materials can be found from enemies or gathered at specific locations. Gathering locations respawn after leaving the zone.
- Herbs and plants can be planted in Chelsie’s garden. Certain plants can be combined to create new types of plants.
System – Equipment
- Like items, weapons and armor must be created.
- Weapons and Armor can be further upgraded by using crystals. Crystals can be obtained from enemeis.
- Weapons and Armor have a certain number of slots depending on how strong they are. Early game equipment has 3 slots, where as end game gear has 8.
- The bonuses granted from a crystal are different depending on what it’s inserted into. For example: A Power Crystal will grant +5 Attack in a Weapon or +5 Defense in Armor.
- Crystals cannot be removed once inserted.
- No piece of gear can have 2 of the exact same crystal, however two different strengths of the same crystal can be used. For example: A Power Crystal (+5 Attack) and a Power Fragment (+3 Attack) can be used, but 2 Power Crystals cannot.
- Weapons can be disenchanted, leaving behind a Jewel. A weapon with +8 Attack and +5 Intellect from Crystals will leave behind a Weapon Jewel with +4 Attack and +2 Intellect.
- Jewels retain 50% of the bonuses that the Weapon or Armor had and can be reinserted into equipment. Bonuses granted from Jewels are not included when disenchanting.
- Only Weapon Jewels can be inserted into Weapons and Armor Jewels into Armor.
Nothing to really show in ways of pictures.








